![]() Game swapping created more data files to store for each customer, and each file incurred an egress fee when downloaded. This meant that every time a game was retrieved, Nodecraft paid Amazon for storing customer files in S3, and also paid S3 an egress fee to download the game to Cloudflare. Later, when the customer wanted to play that game again, the saved version had to be retrieved from S3 and transported over the Cloudflare CDN to the appropriate Nodecraft game server. When a customer saved a game, it was stored in Amazon S3. Yet, with the introduction of game swapping, data storage for all of the customer server game-save files began to be a concern. Nodecraft also relied on Cloudflare for DDoS protection, Cloudflare’s Argo Smart Routing for intelligent network routing, and more. This allowed Nodecraft to deliver content to their customers faster by using Cloudflare’s 155 points-of-presence around the world. Almost from the beginning, Nodecraft built their game distribution network around Cloudflare’s cloud network platform. Any customer around the world could decide to re-enter a game they had stored at any time and expect to retrieve all of that content immediately.Īnother critical strategy at Nodecraft was to architect their service delivery for fastest delivery to customers all over the world. The state of each game and all of the associated files needed to restore the game environment ranged in size from 500 megabytes to over 15 gigabytes. As popularity grew, the number of supported games more than doubled in the first year alone. Nodecraft’s customers could host a gaming team playing Minecraft on Saturday, Terraria on Sunday, and Counter Strike: GO on weeknights - all using the same easy-to-use service. With this new feature, customers could now move from game to game without fear of losing their hard-earned experience, loot, and world builds they worked on with their friends. This enabled teams of gamers to swap into a new game server environment instantly. ![]() To enable this, Nodecraft provided a server save-state system that captured and stored all of the game settings, world files, player status information, and more, so they could be archived and instantly restored at any time in the future. ![]() With NodePanel 2, customers who had previously enjoyed Nodecraft’s Minecraft hosting service could now instantly swap their game server to any supported game. On January 17, 2018, the company launched the NodePanel 2 game server management platform with support for 12 games. Ross only had one worry: could Nodecraft afford to be successful with Amazon S3 as their cloud storage provider?ĭeveloping their own technology to deliver the best experience for the gaming community had always been a critical strategy for Nodecraft. They decided to rewrite their core product Nodepanel into a more dynamic cloud multiplayer platform and dramatically expand the number of games their hosting servers could support.Īs Nodecraft’s CTO, Ross knew his team could make everything work technically and as a part-time community manager, Ross believed gamers would flock to their newly supported games. Yet the team knew that they would have to diversify their portfolio to keep growing - and that day had arrived. They had initially found success providing game server hosting for the Minecraft community, and had grown substantially, earning a strong following in the gaming community for providing services at fixed, fair prices. Ross and his colleagues had just agreed to an aggressive expansion of their business. James Ross is a Co-Founder, CTO and most proudly serves as a community manager at Nodecraft. Their platform is built to allow consumers to get in-game faster and easier than the off-the-shelf systems that other game providers use. ![]() Nodecraft is a small team of gamers who believe that online multiplayer gaming can be better. ![]() Bleeding-Edge Gaming Platform Provider Maintains Focus on Delivering Premier Private Online Multiplayer Experience at an Affordable Price with Backblaze B2 Cloud Storage and Cloudflare ![]()
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